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Hytbold - lets review how it works?

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References:

https://www.lotro.com/forums/showthr...ing-and-Armour
https://lotro-wiki.com/index.php/Hytbold

So, basically, as I understand it;

You
- go to Hytbold
- get "Aid the Eastement" daily
- choose where to do the quests (Harwick, Cliving, Eaworth or Snowbourn) and travel there
- do the five quests (which will grant you Rep for the faction in question, and Tokens of Hytbold)
- go back to Hytbold
- deliver the quest

This is as far as I have gotten. What I have not been able to do yet is to barter the Hytbold Tokens for more buildings and furniture.
Example, I try to do The MeadHall: Outdoor Enhancements 1 but I am not able to talk to Edgal nor to trade any Tokens for "enhancements". Edgal remains passive.

What is going on? Common mistakes?

Unable to complete Volume III Book 10 Ch. 12 instance

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Hello,

Is there any known problem with epic quest instance Vol. III Book 10 Ch. 12 in Wildermore? I've tried it twice now and gotten almost to the end of the instance when Nona is found to be safe, but right after she says "...but I am sorry I worried you" (end of Objective 16 according to lotro-wiki) nothing else happens. I've tried both ending the instance and logging out and back in but in both cases I am shown to be defeated and sent to the rez circle.

If this has been documented and/or reported elsewhere, let me know - I'll go ahead and /bug this. Thanks in advance!

Cliving: Attempted Murder of the Reeve Quest Chain

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Not sure if this has already been discussed on here, but felt it needed to be addressed.

One thing about this quest chain that has bugged me for so long is: Why is there no option to blame Malbéort for the attempted murder of Reeve Athelward? Each of the quests point toward a living suspect for the attempted murder of the Reeve and for the murder of the apothecary Malbéort.

The guard Walnoth makes the assumption that one of the three living suspects (Eldora, Swithorne or Wigfugol) attempted to poison the Reeve and then cover up their involvement by killing Malbéort who would have had knowledge of who had seen him last before the incident. The problem is, all three have either solid alibis or a reason not to kill the Reeve, or both. Because of that, we, as the player, are forced to just "pick one" of the suspects at random to answer for the crime regardless of whether or not they are guilty... but he never gives us the option for Malbéort to be the one.

- He had access to the kitchen because Eldora had gone to see him many times for medicine for the wounded guard in her care. Makes sense he could have gone to see Eldora in the kitchen and slipped the poison then. He was also trusted by the Reeve.

- He had access to Swithorne's dagger because Swithorne had gone to see him.

- And let's face it... Wigfugol just makes an easy option by going to see him at the wrong time for his problems and along with his possible past grudges with the Reeve.

They should add the fourth option to the list of final quests in that chain: None of the three. It takes more imagination to think that one of the three people attempted to kill the Reeve and killed Malbéort than it does to imagine that Malbéort attempted to assassinate the Reeve by poison in his food and committed suicide by use of Swithorne's dagger when he found that his poison had been discovered.

/rant over ^_^ - Back to questing!

Treason upon Treason upon Treason

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Many Rohan quests involve a treacherous rohirrim that is to be discovered and killed. End of quest. Why? Is "treason" a particularly interesting topic among the developers or what?

Warding the Dead-where are these ancient structures?

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I made ally with Ringlo Vale the other day and was happy to get another rep quest. But I've gone to the rings where the quest tracker says you need to ward the structures and can't find any ancient structures or any dead, just rocks. I've searched the area and clicked on rocks. Nothing. What exactly do you do in this quest?

The big clutch of dead up in the northwest is self explanatory, but these other three baffle me.

Bindbole Kid

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Greets -

So, I'm running through Bindbole Wood, enroute to the spider enclave. Since I'm completing the deed "Heightened Senses" (I'm running a lvl 17 Hunter), I naturally stopped (at 27.6S 71.1W in the Shire) and activated the "Passage of Nature" skill. I see a Bindbole Kid on the list and decide to track it. The name was purple and classified as a signature critter. I run up to where the radar indicated it was, but I could not see it and it did not attack me. So, I tried clicking a general attack skill, but it was not selected. I laid down a Tripwire and set a Trap hoping to make it angry. When it walked into these, they were activated and caused it to attack me. I got one hit in, then ran for my life. Below is a screeny of the combat log.



I've searched for this critter here in the forum and on the lotro-wiki and googled it, but it is not, apparently, listed anywhere. What is this thing? Is it tied to a specific quest line? Why does it have these odd characteristics?

Stock to Budgeford route - I cannot cross the water

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I hated the quick post quests on my first toon, but now I find them quite enjoyable with another hobbit character. I have problems only with reaching Budgeford - when I have to cross the last ford, just before the entrance to the village, as soon as I enter the water, the character starts to swim and loses the packet, thus failing the quest. I have tried jumping, but it is too far. Is there some other way to reach Budgeford? some other crossing? or perhaps a bridge which I missed?

DA Dailies change. Why?

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I just started doing the DA dailies again after a couple of weeks absence and I have noticed two things.

1. I can now get 7 golds per day instead of 3 (yay)

2. Doing the various faction quests now only yields tokens from that faction instead of a random assortment (Why?! How is a solo player supposed to get bank tokens without buying them on the AH?!)

Quest Preparations II.

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I have been searching the forum for answers but didn't have any luck
- A while ago I bought Lothlorien, and is now doing preparations II.

The quest says to: Defeat Orcs and goblins within the dungeons of Moria (0/15)

To complete this I must enter any of the Moria instances but I do not owe Moria and therefore can't enter them.

Any solution to this problem or should I just either buy Moria (which I will not) or give up on the quest?

Task turnin progression

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My previous 'main' character is now just an alt that I really do not (at this time) play. But some time ago I decided that I would log into this alt daily and do daily task turnins. When I started doing this, my alt was lvl 65 (which was the then level cap back when I last really played this alt). Since I started doing this, I have become Kindred with Men of Dunland, Theodred's Riders and Riders of Stangard. I also have level this character up from 65 to 79 1/2. Herein lies my 'problem' ... the next faction that I obtain reputation increase from is the People of Wildermore and the minimum required is lvl 80. It has occurred to me that there is a "Return to" skill obtainable from the Stangard reputation NPC - but, this requires some silver and some gold tokens from the area. So, two questions:

1) Am I missing any faction in the progression chain?

2) What is the fastest/easiest way to obtain the silver & gold tokens needed for barter for the Return to skill? These tokens are bound and not account-bound so I cannot use my main to obtain them and my alt is wearing lvl 65 gear and I haven't played him in 5 years so I truly have no idea how to any more ><

Thanks for reading!

Any help appreciated ~

The Defence of Lórien - Impossible deed?

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I have no idea how to start this deed, theres no information on the Wiki and thats the only deed I have left in Loth. Has anyone done that deed and if so, can you help me at least start/find the deed?

Missed quests detector

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I wonder if there is some kind of a plugin or something that can "detect" if there are some quests which I have not done in a given area? I would like to do every quest in an area before leaving it, I am interested also in the grey ones for storytelling reasons. Is there a way of quickly locating these elusive quests?

Monuments of Angmar Quest Solo?

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The quest is marked solo but its pretty difficult. Its a big angmar camp in annuminas next to the main rangers camp. Every mob is a sig and you have to fight 2-3 at a time and if you miss step you agro another group of 2-3 which makes you have to run back to reset then mobs. By that time the mobs at the start of it respawn and you have to start over. Has any one soloed this on level and if you did how did you do it?

Leveling Guide

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I am just getting back into LOTRO and have started a few friends on the path toward level cap. One of the biggest questions that I have had was about what to do and which quests they should complete. So far, I haven't found a guide out there that gives even a semi detailed list of quests that should be done. Most of what I hear is "Grind" or "Skirmish". For me, that takes a lot of the fun out of the game. So I started thinking about how I leveled some of my characters and decided to put a short guide out there for those interested. Like I said, I am just coming back from a break in LOTRO but I believe Turbine made the Lonelands ftp (If not, let me know).

Level 1-Tutorial Exit
This is just the intro that every character goes through. Finish this up and come into the "real" world.

Starting out (Tutorial Exit - 20)
So you have just left the tutorial and are now taking your first steps in the world of LOTRO. Depending on the race you chose, each one will be in a different area. The BEST area that I have found to quest in is the Human starting area of Bree-land. If you are a Human, travel straight down to Archet and start picking up quests. If you are an Elf, Dwarf, Hobbit, or Beorning then go straight to Archet as well :D.

Archet
Complete all the quests in this area. Their will only be a handful, but they should put you in the 9-11 range. Once these are finished, head to Combe.

Combe
Combe will be your next questing area. Pick up all of the quests and follow them throughout the Chetwood until you complete them all. This should place you somewhere in the range of 13-15.

Stone Cottage
The stone cottage lies North-West of Bree along the Greenway. Map coordinates are [28.1S, 53.4W]. This starts a series of quests that should push you to nearly 17.

Barrow Downs
The Barrows will see you from 17-20. Pick up the quests as you enter the downs (Between the old forest road and bree) and go through both the South and North downs.

Lonelands (20-28/30)
The Lonelands will be your home for some time. Start off in the Forsaken Inn and move south from there. Each quest will lead you to the others. This area can take a while, but stick in there. Try to get into some Great Barrow runs during this time. Not only is the xp good, you learn more about playing your character in a fellowship and get the Barrow armor set which is fairly good early game. (If you are on the Riddermark server, send a message to Barzul or Mirolas and I'll be glad to help)

Evendim (30-38/40) *Quest Pack is required
Evendim is a long area. It does require a turbine point purchase to quest in, but the sheer number and ease of the quests make it worth it. Start by heading out from the Lonelands into the Glassblowers camp and go up from there. This should run you to very nearly 40.

Forochel (40-45/50) *Quest Pack is required
Forochel is a frozen tundra absolutely full of quests. If you have turbine points to spare, you can also purchase Angmar or Misty Mountains to supplement quests. Work through this area until you are at least 45. You can reach 48-50 if you are determined.

Eregion (45/48 - 52/53)*Quest Pack is required
If you have already reached level 50, Eregion can be the entrance to Moria for you. If not, quest along the various cities until you hit level 50, then head to Nan Sirannon and speak to Rathwald to begin the epic quest to enter Moria.

Before putting any more time into this guide, I'd like to see how just this starting area goes. Most of the quest packs are running around 795 tp (you can get a deal on some of the at times). Moria itself is an expansion and will be a bit expensive. If you are already at this point and looking to move forward, comment on here and I will add more to the guide.

**I am not claiming this is the ABSOLUTE fastest or best way to level. This is simply the quickest way from my personal experience that does not leave me dreading logging in.

Festival Quest - A River Runs Through It

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I've done the fishing quests in Bywater, Celondim and Chetwood. I just need Thorin's Hall to complete the Summer Festival deed. However, Lafi doesn't seem to have a quest for me. Am I talking to the right NPC?

Heavy shield as cosmetic for all

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Hello,

This is a heavy shield and i'm looking for the same style for my minstrel



Perhaps that will be possible in the next update ?

thx a lot for your answers

Unable to start Lebennin quests

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Hi,

I can't start the Quests of Lebennin. According to the Wiki it should start with the quest 'Desolation on the Coast'. However, the NPC Baraniel in Sarnhad has no quest-ring. I have done the other quests/deeds in the region (Ringló Vale, Dor-en-Ernil and Pelargir).

Perhaps I hve missed a pointer quest. Any ideas? Thanks.

Bingo Boffin Week 3 (Spoiler)

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So first off I would like to say I'm enjoying Bingo Boffin so far even though I'm not a huge quester I'm more into instances and pvp. I got a bit confused though..when he ran into the water this week was he actually swimming? Or was it just like he was pretending to swim or what? From what the quest comments said after I am assuming he was sort of just splashing in the water making himself look stupid or was that splashing meant to represent him swimming in the water? I saw one hobbit say "Your doing it Bingo!" so was just kind of wondering what you guys thought.

Benie

Issue with starting Volume III Book 11

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Hi all,
So I have a level 85 character and I just got the letter about starting book 11 from Horn asking me to go to the bridge and speak to the guard to see if I can cross, but when I try to start the quest by speaking to him it says I need to unlock it by purchasing Helms Deep, but I thought all of the epic quest was free? And I have both East and West Rohan. Can anyone help me clear this up or have any advice? Thanks!

Osgiliath Instance Cluster seems very avoidable (Storyline)

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After questing through East-Gondor on my alts I noticed lots of things that either went over my head the first time I played through the content or that did not make sense at the time.

But now, after finishing both Osgiliath and the Ashes and Stars quest series I do wonder if our characters are maybe just a little bit dumb.


I can dig the new instances and their features even though I dislike the amount of preparation you have to put up with before you can do them properly *cough* morale essences * cough*

But back to the topic:


While looking for Mablung's rangers in Osgiliath we meet one near the Palace of Eldacar. He tells us that he and a friend of his were scouting the area and that he lost track of his friends and is assuming him dead.
We are then tasked to take a look inside the Palace of Eldacar and can confirm the ranger's fears as we find his friend dead within the palace.

With a morgul blade beside him.

A broken morgul blade... next to a dead body.

So we, the master scholars and veteran adventurers we are, then decide to... leave the corpse alone and return to the ranger and outright tell him his friend died.

As we continue with our journey through Osgiliath, Mablung eventually tells us that his captain Faramir has disappeared and that someone or something with his cloak is running around the city, avoiding all rangers.


Our next stop, the Sunken Labyrinth, was chosen because the rangers of Osgiliath use the sewers to move around the city without getting caught by orcs. Inside said sewers we meet the shadowy person Mablung told us about but are unable to catch it.

Instead, we fight two bosses, Dagron und Muzgásh, who were both terrible disfigured after we kinda forced them to take a swim through the Morgulduin as we ran amok in Barad Nemorn. (Nicely done imo, I did not notice this on my first playthrough!)


After the Sunken Labyrinth we follow the shadowy person through the Ruined City, slaying orcs and haradrim left and right with the possible danger of being led into a trap and getting surrounded by superior numbers only to chase our new "friend" to the Palace of Eldacar...

AND SURPRISE!! The shadowy figure was actually Lumithil aka a newly created Cargûl from the corpse we just IGNORED earlier.

But we are not done, no! Lumithil just happens to tell us that his new Lords - the Nazgûl - have caught Faramir and that we will never retrieve him alive! He is also held hostage in the Dome of Stars and maybe bring a few friends so that we can strike all of you dow- you didn't listen to the last part, right?

So we go there, putting down a rampaging Mumák on the way, meeting Rook again and defeating the Black Blade of Lebennin (While the other Nazgûl are just to lazy to help their buddy) and, you know, find out that the Nazgûl got the wrong Ranger again.

______________________________ _____________________

Look, I know that Wightification (Is that even a word?) is kinda rare in Middleearth but either my characters were stuck with sudden amnesia or our humans/beornings completely forgot about Amdir and the entirety of the prologue (Which, by the way the game handles the story, was literally just a year ago) our Dwarves and Elves never put any effort into their history classes and our Hobbits, well, never travelled farther than the edges of the Shire. Because I sure remember lots and lots of Wights and Cargûls on my way through Angmar and Mirkwood.

The corpse was right THERE! Our characters even recognized the morgul blade as one! All we had to do was to put a westernesse blade thought it, put down an elvenstone/beryl or, if we want to be more gruesome, burn him or cut him into tiny bits! The last one should not even be that big of a problem because by the point we reach the trollshaws our characters are supreme taxidermists with all the boars we tore apart.

Now, maybe those options were not possible in that moment but we could have TOLD Mablung, you know, that one of your rangers was turned into a Cargûl and that he might lure your brothers into hideous traps!

Point is, if we had just dealt with the corpse of Lumithil before he rose again or told Mablung about HOW Lumithil died we could have avoided the whole "chase not-Faramir through Osgiliath" thing.


I do like the skillpoint... :D
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