I'm trying to come up with a reason behind the Monsters and Madness raid quest in Broadacres, which provides no incentive for anyone to get a raid together to complete it. I did it the first few days of the expansion on my main because there were people around questing and many did not know that the reward was LI and steed XP.
What was the thinking around this? To have people do something collectively? The quest seems to go against the general move toward solo content in RoR and HD expansions. If the quest gave an emerald shard or even a lvl 90 teal armor piece it would make more sense in incentivizing people to work collectively.
Dunno, just seems weird. I skip it on all my alts.
What was the thinking around this? To have people do something collectively? The quest seems to go against the general move toward solo content in RoR and HD expansions. If the quest gave an emerald shard or even a lvl 90 teal armor piece it would make more sense in incentivizing people to work collectively.
Dunno, just seems weird. I skip it on all my alts.